Finding Teddy 2: Review

Finding Teddy 2: Review


Tasking you with great adventures and a little peril, Finding Teddy 2 throws you into a big ole fantasy world looking pretty much like a supersized doll house. Unfortunately, straying from the standard platformer concept and aspiring to be unique leads this game straight into a tedious nightmare.

The presentation of Finding Teddy 2 is confusing and frustrating. Nearly zero direction is indicated, leaving the player on his own from the beginning to figure out what to do or where to go. There is no map or real way to track what should be the next objective. Things just happen and you’re supposed to assume it’s positive. Going through door after door then discovering you’ve made a wrong turn is horrid. This game is basically Backtracking Simulator 1986.

Mechanically, the game just isn’t as snappy as it should be. Hit detection on orbs after knifing enemies often doesn’t grab, so I usually had to stop running and turn around to pick whatever up. The run button is bound to right-bumper on my xbox one controller, which is complete trash. There’s no way to change this in game, and no option to just leave run on fulltime. The pause menu is terribly slow, often a full second wait before anything can be done both entering and exiting, and is cluttered with a myriad of useless information. Walking through doors is a dragging pause as well, and because of the constant backtracking causes me to question any exploration.

I spent a little over a while playing and got to the point where I just don’t care anymore. I’m supposed to be picking up “Notes” to unlock songs to play to elf things. I don’t know what these unlock, and playing these songs is a hunt and peck manual entry from a selection of notes. You have to look in some like 4 page song book and match symbols in the chart to stuff you’ve unlocked. A physical pen and paper is almost a requirement for this because the symbols are so up their own ass. I don’t even applaud anyone taking time to do this it’s ridiculous. Ocarina of Time was pretty straightforward, this is the complete wrong way to recreate that mechanic.

Unfortunately this game doesn’t bring much anything exotic to the table. A standard platformer with no clear direction, poor control feel, and reliance on a horribly designed mini-game from Ocarina of Time.

Ori and the Blind Forest is a wonderful example of a complex platformer. A readily available map shows where you should be going, listing objectives and showing locations of important objects. Snappy controls and interface make using this map a non-issue when stuck and lets the player focus on actual gameplay. Finding Teddy 2 suffers from extremely poor presentation of its basic mechanics and is violently inconsiderate of the player experience.


  • – unique “doll house” art style, interesting environment
  • – good character movement animations


  • – clunky menu controls, not snappy
  • – imperfect orb hit detection when running, usually have to stop and run backwards after knifing enemy
  • – lack of different music
  • – cant change key bindings (right bumper to run is terrible with xb1 controller, definitely prefer trigger or option to always run)
  • – confusing world layout with no map, going to library to change worlds with no real instructions is nottt intuitive. Frustrating.
  • – Song mechanic similar to Ocarina of Time, tedious and pointless.
  • – poor overall presentation of core game mechanics


Finding Teddy 2 earns a 2 out of 5.


Old Scoot!
Old Scoot!